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Quest2 Quest PointsThe DocksVerified guide

Fisherman's Friend

Victor the Sailor will only sell proper tackle to someone who listens. Hear four villagers out, earn a rod binding, catch a small spread of fish and bring him a ration.

Quest overview

Game data

Start

Talk to Victor the Sailor in The Docks (6, 33).

Victor the Sailor moves around during the day — see the schedule.

Enter The Docks from the east edge of the Overworld at (79, 25–26). Victor works near his house in the south-west of the docks.

Quest ID: fisherman_friend · Difficulty: Easy

Requirements

  • None

Rewards

Dangers

No required fights.

Victor's test is about preparation: four short conversations, a small material hand-in, a fishing task and one cooked dish. The reward is a Sturdy Fishing Rod and access to Victor's Tackle shop. No requirements.

Quest preparation

Game data

Items you need to hand in or show during the quest, and the quickest known ways to get them. Items given to you by NPCs during the quest are not listed.

1× Cooked Shrimp (consumed) Buy from Rowan the Barkeep for 16 coins (+2 more shops); Make it: Cooking (Cooking 1).
3× Logs (consumed) Buy from Edd the shopkeep for 2 coins (+2 more shops); Gather: Tree (Woodcutting 1); Drop: Stray Man (1/4).
2× Worm Bait (consumed) Buy from Edd the shopkeep for 6 coins (+3 more shops); Drop: Goblin Infiltrator (1/4).

The prepared supply can be any one of: Fish Cakes, Fish Stew, Battered Fish, or cooked Shrimp, Trout, Sardine, Herring, Salmon, Mackerel or Cod.

  • A Fishing Rod and some Fishing Bait: both are sold at the General Store in Edville.
  • For Sandra: 3 Logs and 2 Worm Bait (taken). Worm Bait is sold at the General Store, the Southfield Mill and the Havenreach General Store.
  • One prepared supply for Victor (taken). Cooked Shrimp from your own catch is the easiest; the full list is below.

Walkthrough

Guide

No spoilers shown. Choose Hints for a nudge per step, or Full walkthrough for the complete solution.

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