QUEST GUIDES
Every quest, step by step.
54 quests worth 96 Quest Points. Choose how much help you want on each guide: an overview, hints, or the full walkthrough.
QUEST SERIES
Village Beginnings
Tutor Village Lessons
The Tutor sends you to hear two short lessons from the village teachers. The first quest to do once you leave the tutorial.
Start: The Tutor, Overworld
Linus' First Shots
Linus teaches you archery. Equip a bow, show him, then defeat three Farmers with arrows.
Start: Linus, Overworld
Martin's Proper Meal
Martin teaches survival cooking. Bring him three Raw Meat, then cook three portions of Cooked Meat.
Start: Martin, Overworld
The Heart of Eldervale
The village capstone. Carry the Village Charter from teacher to craftsman and rebuild the old village beacon, one part at a time.
Start: The Tutor, Overworld · Needs Archery 5, Cooking 5, Magic 5, Mining 12, Woodcutting 8
QUEST SERIES
Stone & Ore
Dig a hole
Eric the miner wants to teach you about the mountain. Hear Thomas out, trade copper with Greg, and bring Eric a rare piece of ore.
Start: Eric the miner, Cave
The Vein Beneath the Mountain
Eric wants eyes on a sealed vein deep under the mountain. Prove your discipline to Greg, get tooled up by Thomas and Ed, and survey the Deep Cave.
Start: Eric the miner, Cave · Needs Mining 14, Smithing 8, Combat 16
The Singing Vein
A seam deep in the rock has started to hum. Greg wants it investigated and stabilised before the mountain starts coming down in rhythm.
Start: Greg, Cave · Needs Mining 20
Order in the Forge
Thomas will only hand out paid commissions to someone who can follow a specification. Mine six iron ore, smelt two bars and bring them to him.
Start: Thomas, Thomas' Smith House · Needs Mining 10, Smithing 5
QUEST SERIES
Magic & Remedies
The Mage's Elixir
Rasmus the Mage has lost his favourite vial. Find it, get it cleaned and bring him three simple ingredients to earn your first wand.
Start: Rasmus the Mage, Overworld
Patricia's Herbal Remedy
Help Patricia the herbalist brew a field remedy with berries, mint, honey, meat and eggs. Opens her shop and your first Alchemy recipes.
Start: Patricia, Overworld
Mirelle's Prism
Mirelle the jeweller has a pendant frame that swallows light instead of holding it. Gather advice from Anna, Patricia and Ed, then bring her the materials for a proper prism.
Start: Mirelle, Southfield Farms · Needs Alchemy 10, Magic 20, Smithing 18
The Bell That Wasn't There
Anna keeps hearing a second, quieter bell whenever Isak rings his. Look where ordinary eyes cannot and find out what answers.
Start: Anna, Overworld
QUEST SERIES
Edville Errands
Isak's Nugget Emergency
Isak the town crier has run out of nuggets and declares a crisis. Follow the trail of culinary advice and gather the sacred four ingredients.
Start: Isak, Overworld · Needs Cooking 10
Felicia's Hoarder's Haul
Felicia the quartermaster only shares her Hoarder's Backpack pattern with travellers who work with the whole village. Do the rounds and bring her a big bundle of materials.
Start: Felicia, Overworld · Needs 10 QP
Fowl Play
Tim is convinced the chickens are organising. Thin the flock, follow a strange scent from Martin to Patricia to Emmy on Greywake, then lure out and defeat the Giant Chicken.
Start: Tim, Overworld · Needs Alchemy 20, Cooking 25, Combat 40, 15 QP
A Glass Half Full
Isak has invented a founding tradition overnight and it needs a ceremonial goblet. Help Thomas make one and Patricia finish it.
Start: Thomas, Thomas' Smith House
QUEST SERIES
The Docks
Fisherman's Friend
Victor the Sailor will only sell proper tackle to someone who listens. Hear four villagers out, earn a rod binding, catch a small spread of fish and bring him a ration.
Start: Victor the Sailor, The Docks
The Long Haul
Victor wants to rebuild an old sea-going pack frame. Bring him the materials, load-test the frame along the dock and prove it while fishing.
Start: Victor the Sailor, The Docks · Needs Fishing 45, 30 QP
QUEST SERIES
Havenreach
Tide and Shadow
Boats are going missing in Havenreach and something moves between the warehouses after dark. Hear the harbormaster out and clear the goblin infiltrators.
Start: Guard Captain Roderic, Havenreach · Needs Combat 20
Salt and Sacrifice
Havenreach's stores are running low after the harbour trouble. Catch and cook fresh fish for Chef Aldous so the town can eat.
Start: Mayor Aldric, Havenreach · Needs Cooking 16, Fishing 16
The Lantern of Havenreach
The Founding Lantern of Havenreach has been dark for thirty years. Learn the old rite from Sister Elyra, get the key from Mayor Aldric and help Bard Liora light it again.
Start: Bard Liora, Havenreach · Needs Magic 15, 8 QP
Elyra's Reverence Calling
Sister Elyra teaches the practice of Reverence. Bring her votives, reliquary shards and shrine salt for the first rite and unlock the skill.
Start: Sister Elyra, Havenreach
QUEST SERIES
The Southern Frontier
A Ribbon for Stephanie
Fetch Stephanie's repaired ribbon from her friend in Havenreach.
Start: Stephanie, Bramblemead
Good Wood, Good Neighbours
Help Oswin mend Mara's porch with a bundle of sorted timber.
Start: Oswin the Woodcarver, Oakwood · Needs Woodcutting 5
Steady Hands, Sure Hooves
Bring new stable fittings to Halden and earn the right to buy a riding horse.
Start: Halden the Stablemaster, Stonebrook Village · Needs Mining 20, Woodcutting 15
One for the Hat
Help Fisher Tess win her lucky hat back from a heron.
Start: Fisher Tess, Willowmere Lake · Needs Fishing 5
The Woodland Committee
Supply the Woodland Committee's noticeboard and ceremonial ink.
Start: Woodkeeper Fern, Oakheart Woods · Needs Woodcutting 3
A Very Early Picnic
Help Keeper Ira share a sunrise picnic with the shrine sparrows.
Start: Keeper Ira, Southreach · Needs Gathering 3
QUEST SERIES
Whalewood
The Revenge of the Dwards
Anton's twin brother came home from the caves bruised and furious. Take a tour of Whalewood's advice, thin out the dwarves and track down the dwarf behind it all.
Start: Anton, Whalewood · Needs Mining 20, Combat 35, 15 QP
Loose Ends
Someone made off with Glenn's bowstrings. Follow the gossip around Whalewood and catch the goblin scouts who took them.
Start: Glenn the Archer, Whalewood · Needs Archery 12, 2 QP
A Line in the Mire
Whalewood's swamp eats ordinary tackle. Collect the pieces of the old fisherman's bog gear from across Eldervale and earn a rod made for the swamp.
Start: Tired old Fisherman, Whalewood · Needs Fishing 10, Gathering 15
QUEST SERIES
Iris's Colours
A Shade of Royalty
Help Iris Tintwell recreate royal violet and earn the Royal Amethyst interface theme.
Start: Iris Tintwell, the Colourist, Southfield Farms
Lights of the Deep
Bottle the colours of the deep sea with Iris and unlock the Abyssal Glow interface theme.
Start: Iris Tintwell, the Colourist, Southfield Farms · Needs Fishing 65
QUEST SERIES
Pinewood
QUEST SERIES
Greywake
What the Tide Forgot
Names are washing out of Greywake's memory. Help Emmy build an anchor for them, piece by piece, from half of Eldervale's craftspeople, then carry the remembered names home.
Start: Emmy, Emmy's Cottage · Needs Alchemy 35, Fishing 45, Magic 35, Reverence 25, Combat 50, 25 QP
A Nog to Remember
Emmy wants to make eggnog again but only remembers the cup. Use her unpredictable candy to find hidden sweets, then bring her the rest of the recipe.
Start: Emmy, Emmy's Cottage
QUEST SERIES
Guilds
QUEST SERIES
Paths
QUEST SERIES
Aelthir
QUEST SERIES
Seasonal: Halloween
QUEST SERIES
Mage's Village
The Trouser Tide
Annika's spare trousers have gone on a journey of their own. Follow them across half of Eldervale and fish them out of the harbour.
Start: Annika, Mage's Village · Needs Fishing 5
The Quackenening
One of Annika's ducks has grown very large and very organised. Prepare bait, get the paperwork in order and confront it behind the pen.
Start: Annika, Mage's Village · Needs Cooking 10, Fishing 12
QUEST SERIES
Pinewood Neighbours
QUEST SERIES
Witchcraft
A Witch's Welcome
Learn Emelie's first Witchcraft lesson in Pinewood Clearing.
Start: Emelie, North Wilderness
The Bones Don't Lie
Emelie's divination bones give the same answer every single time. She is sure they are defective. The raven knows better.
Start: Emelie, North Wilderness · Needs Witchcraft 5
Someone at the Window
Something taps politely at Emelie's window every night. Light a candle, listen, and have your first conversation with a spirit.
Start: Emelie, North Wilderness · Needs Witchcraft 12
Piercing the Veil
Emelie's final lesson of the early craft. Bring three offerings, burn a spectral focus at an Old Circle and speak with the Keeper of the Veil.
Start: Emelie, North Wilderness · Needs Witchcraft 20
A List of Unreasonable Requests
Emelie hands you her shopping list. It is very long, it goes everywhere, and she is quite sure you won't finish it.
Start: Emelie, North Wilderness · Needs Witchcraft 12
QUEST SERIES
Shadows of Greywake
Low Tide, Long Shadows
Chapter 1 of Shadows of Greywake. Emmy's Tide Ledger has started writing names again, one of them yours. Investigate the island and find what lies under the eastern shore.
Start: Emmy, Emmy's Cottage · Needs Fishing 50, Combat 55, 30 QP
The First Ledger
Chapter 2 of Shadows of Greywake. Havenreach's oldest records mention Greywake before the town admits it ever knew the island. Search the archive and reconstruct the First Ledger.
Start: Nessa Vale, Havenreach Town Hall · Needs Magic 40, Reverence 30, 30 QP
What the Wood Remembers
Chapter 3 of Shadows of Greywake. Paper forgets; living wood does not. Read three ancient trees in Whalewood and see what happened on Greywake.
Start: Orin Rootscribe, Whalewood · Needs Reverence 30, Woodcutting 50, 30 QP
The Pale Witness
Chapter 4 of Shadows of Greywake. The symbol from Whalewood's memory is carved into the Frozen Altar. Help Amanda wake the memory beneath the ice.
Start: Amanda, Frostveil Reach · Needs Magic 45, Reverence 35, 30 QP
The Drowned Archive
Chapter 5 of Shadows of Greywake. The three relics can open the sealed door under Greywake. Descend into the Drowned Archive and reach its inner gate.
Start: Emmy, Emmy's Cottage · Needs Magic 45, Reverence 35, Combat 60, 30 QP
Shadows of Greywake
The finale. Enter the Last Vault beneath Greywake, face what guards it and finish the seal that was started centuries ago.
Start: Emmy, Emmy's Cottage · Needs Magic 50, Reverence 40, Combat 65, 30 QP
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